What if… There was a commercial Amstrad CPC Mini?

The ZX Spectrum and the Commodore 64 have both enjoyed modern recreations. There’s been The Spectrum, TheC64 and TheC64 Mini, all of which shipped with a pre-installed set of games showcasing some of best the platforms had to offer. There were also some highly questionable choices in the offer too.

It got me thinking… If someone finally sees sense and releases the machine the world really wants, a recreated Amstrad CPC, either in mini or full-size form, what games would bundle with it?

Right now, the closest we can get is building our own using the excellent CPCESP fork of the ESPectrum project [We didn’t know what that meant either, but apparently it’s some techy GitHub stuff -Ed]. But it does at least mean we can build one now rather than wait, possibly forever. And we do mean build, check out the CPC Mini our very own Simon 3D printed.

The Amstrad CPC, like its 8-bit counterparts, had technical constraints (limited RAM, cassette loading on the 464 and 464+, difficulty scrolling), while also overcoming many of the issues its rivals were hampered by (colour-clash on the ZX Spectrum, a palette that was mostly brown and the world’s slowest disk drive on the C64).

Developers of the better games released had to prioritise gameplay, ingenuity and design clarity. The best games on the CPC aren’t just technically impressive, they are timelessly playable. Let’s look at a top 20.

Fantasy CPC Mini games bundle top 20

I’ve put together a list of 20 games that to this day resonate with me. They span both the CPC and CPC+/GX4000, and I’ve chosen them for their gameplay quality, technical achievement and lasting fun or challenge.

1. Chuckie Egg

A defining early platformer, it is deceptively simple: collect eggs while avoiding birds. Its brilliance lies in perfect control, escalating challenge and score-driven replayability. Even decades later, it remains addictive. It’s often cited as one of the most iconic 8-bit games cross all platforms due to its accessibility and depth. 

Why it stands out: pure gameplay perfection—no wasted mechanics.

2. Manic Miner

A surreal, punishing platformer with tight level design and memorable music. Its difficulty forces mastery. It’s not the best looking game by any stretch of the imagination, but it’s an example of how exceptional gameplay eclipses graphics and sound.

Why it stands out: one of the earliest examples of precision platforming as art.

3. Jet Set Willy

The sequel to Manic Miner expanded into a sprawling mansion with non-linear exploration.

Why it stands out: open-ended design ahead of its time.

4. Navy Seals

One of the toughest and best-looking games released for the later Amstrad CPC+ and GX4000 machines, this platformer loosely based on the film of the same name also has excellent opening music and makes full use of the CPC+ expanded colour palette.

Why it stands out: challenging and strategic, combining platformer, shoot’em-up and mission objectives.

5. Elite

A groundbreaking open-world space simulation with trading, combat and exploration. Released for pretty much every computer platform you can think of, the CPC version is still considered to be among the best versions.

Why it stands out: arguably the first true open-world computer game.

6. Dizzy

A charming puzzle adventure starring Dizzy the egg. While visually identical to the ZX Spectrum version, the CPC version benefits from not having colour clash and better sound.

Why it stands out: character-driven gameplay and accessible puzzles.

7. The Great Escape

Based on the WWII film, this is a sandbox stealth game set in a prison camp. Often overlooked in round ups, it’s one of the most challenging and well-developed CPC games of its time.

Why it stands out: emergent gameplay and AI-like routines far ahead of its era that actually stretched the CPC’s capabilities to their limit.

8. Rick Dangerous

A trap-filled platformer inspired by Indiana Jones, requiring memorisation and precision. 

Why it stands out: tight design and trial-and-error mastery.

9. Rick Dangerous 2

Builds on the original with improved graphics and more varied levels.

Why it stands out: refinement of a tough but rewarding formua.

10. Boulder Dash

Dig through caves, collect diamonds and avoid falling rocks. This was a game I literally got lot in for hours, usually at the expense of doing my homework.

Why it stands out: perfect balance of action and puzzle mechanics.

11. Gryzor

A fast-paced run-and-gun shooter (known as Contra elsewhere). With cover art that looks just different enough from the cinema poster for the Arnold Schwarzenegger movie Commando to avoid a lawsuit, the Arnie vibes are strong. Easily one of the best games on the CPC, hands down.

Why it stands out: one of the best arcade conversions on CPC.

12. Renegade

A pioneering street brawler with depth beyond simple fighting.

Why it stands out: introduced complex combat mechanics to home systems.

13. Target Renegade

An improved sequel with smoother gameplay and better visuals.

Why it stands out: refinement of early beat ’em up design.

14. Barbarian: The Ultimate Warrior

A brutal one-on-one fighting game famous for its decapitations.

Why it stands out: shock value + deep combat system.

15. Prince of Persia

A cinematic platformer with fluid animation and realistic movement. Another example of stunning graphics on the CPC, with gameplay to back it up.

Why it stands out: animation and storytelling breakthroughs.

16. R-Type

A technically impressive shooter with massive sprites and smooth scrolling. The community recently revamped the game, making use of 128K and overhauling the graphics and sound. This is the version I would include.

Why it stands out: both versions push the CPC hardware to its limits.

17. Bubble Bobble

A colourful, cooperative arcade port.

Why it stands out: multiplayer fun and timeless design.

18. Rainbow Islands

A sequel to Bubble Bobble with vertical scrolling and inventive mechanics.

Why it stands out: creativity and vibrant presentation.

19. The Sacred Armour of Antiriad

A sci-fi exploration game blending platforming and narrative.

Why it stands out: atmosphere and world-building.

20. Batman: The Caped Crusader

An isometric adventure with comic-style presentation.

Why it stands out: innovative visual storytelling and design.

What makes these games the best?

  • Gameplay over graphics

    Developers focused on game mechanics and addictive loops. Games like Chuckie Egg and Manic Miner prove that simplicity can outperform technical wizardry.

  • Innovation

    Titles like Elite and The Great Escape introduced new ideas for the time like open worlds and simple AI systems, concepts that wouldn’t become mainstream for years.

  • Arcade perfection at home

    Games such as Gryzor and R-Type showed that the CPC could deliver arcade-quality gaming.

  • Longevity and replayability

    Many of these games are still played today because they rely on skill, mastery and replay value, not just spectacle.

  • Cultural impact

    These titles helped define 1980s British gaming culture, with some becoming legendary across multiple platforms.

If you explore the CPC release library today, you’ll find something remarkable: many of these titles still feel surprisingly modern.

So, these are my 20 picks, and I’ll have them set up and running on one of my CPCs at the inaugural UKAG meet in June.

Do you agree with them?

Which games do you think should and should not be on that list?

Comment below, and let’s chat at our event in June!



Lord Sugar shines a spotlight on UKAG and The Retro Hour

Sometimes the Amstrad community gets a lovely surprise. Sometimes it gets an enormous one.

This week, Sir Alan Sugar, the man behind Amstrad, shared a post on X linking to The Retro Hour podcast episode featuring UKAG founding member Jo Cook, along with this very UK Amstrad Group website. For a community built on enthusiasm, nostalgia, practical tinkering and a huge amount of shared history, that is a rather special moment.

The Retro Hour said of the tweet in a direct message:

“You’re not going to believe this one.”

And we almost didn’t until we saw it with our own eyes!

For UKAG, this is fantastic promotion. We already know how much affection there still is for the Amstrad CPC, PCW, PC, GX4000 and the wider Amstrad range, but having Lord Sugar himself acknowledge the podcast and the UKAG website puts that enthusiasm in front of a much wider audience.

It is also a reminder of why UKAG exists.

Beyond the 80s

The Amstrad story didn’t end when the original machines left the shelves. It carried on through the people who bought them, coded on them, repaired them, wrote about them, swapped disks, ran clubs, made friends, and kept the scene alive.

Today that same spirit continues through online communities, modern hardware projects, archive work, repairs, new software, events, meetups and good old-fashioned chat about why these machines still matter.

UKAG was created to bring those people together. So, to everyone who has followed the link, listened to the podcast, found the website, joined our WhatsApp community, bought a meetup ticket, or simply thought “I had one of those!”… we welcome you to our little retro corner.

To Lord Sugar, thank you for giving the Amstrad community a very welcome boost. We promise not to let it go to our heads too much, although we may need a little lie down. We hope you are happy to see your creations live on, through enthusiast owners such as our group, as well as our events. 

The Amstrad scene is still here. Still friendly. Still busy. Still wonderfully enthusiastic. And now, thanks to one very well-timed post, a few more people know about it. We’ll see you at our event, coming up very soon!

Now, Sir Alan, how about a CPC Mini, we reckon that would really sell…

AUA at UKAG, and other acronyms

AUA is a group of friends and enthusiasts of retro Amstrad machines from the 1980s. We started as a Facebook group around 2017, as a meeting point for users interested in this system and the possibilities of these machines.

The Amigos y Usuarios de Amstrad (Friends and Users of Amstrad) support all initiatives related to the development of new hardware, software, and anything connected to this system.

Within this framework, cooperative projects have been carried out such as DES (Dandanator Entertainment System), as well as support for other smaller, but equally important, initiatives.

We also collaborate with other retro computing events such as:

We participate and provide our machines so that everyone can enjoy, remember, and play with them again.

Given how we experience modern technology today, with flat screens, always-connected mobile devices, computers, and all the technology around us, we must not forget where it all comes from: the first mass-market home computers of the 1980s.

As retro enthusiasts, we also want to showcase new video games and hardware expansions, and demonstrate that these machines do not need to be discarded if found at home. We can encourage people to recover and revive them using modern hardware and today’s active scene. This is not just a passing trend—quite the opposite.

Our events

AUA began in 2019 with the Run”AUA event, organized at La Casa+Grande in Rivas-Vaciamadrid, with support from various media outlets that helped promote it.

Attendance was immediate, and we had a very enjoyable day with more than 20 AMSTRAD systems on display, where people could enjoy games, programs, and these magical machines from the 1980s. We were also joined by the Association of Classical Computing Users, who brought several systems for exhibition.

At the 2024 RetroAlacant event, we had over 70 Amstrads between Amstrad CPC (all versions), Schneider CPC, PCW, PC, NC and  Mega PC and at the 2025, three CPC64 protos + PCW sample case and some documentation… Three Amstrad CPC464 prototypes in the same event 🙂

Our events include the following sections:

– Repair Workshop: We repair, solder, replace memory modules, floppy disk drive belts, and most importantly, we bring your Amstrad back to life.
– Game competition in a real machine.
– WorkShop about expansions, like DES, Dandanator, M4.
– Machine exhibitions.
– Book, hardware and Games presentations about Amstrad machines or another retro computers.

Association

AUA was legally established as an association in 2024 and currently has seventy-five members, not counting Roland Perry who is member number zero and an honorary member.

AUA at UKAG

Edit from UKAG Admin:

We are so glad to welcome some members of the AUA to our inaugural UK event in June 2026. Come along to find out more about their amazing work!



Retro Hour talks Amstrad with Jo Cook

Jo Cook recently joined the Retro Hour podcast for a warm, funny and nostalgic conversation about her history with Amstrad, her involvement in the scene, and how those early experiences still connect with what UKAG is doing today.

For anyone who remembers waiting for a tape to load on a CPC 464, admiring colourful game box art in high street shops, or discovering that computers could be about far more than just games, this episode will strike a chord.

The conversation covers Jo’s earliest Amstrad memories, her role in the community, the story behind Merline-Serve and King Arthur’s Domain, writing for Amstrad Action, and the way the retro scene continues to bring people together.

From a CPC 464 in the corner of the bedroom

Jo’s first computer was an Amstrad CPC 464. Like many people who grew up with home computers in the 1980s, those memories are about much more than the games themselves. They are about the rituals, the anticipation, the sounds, the box art and the feeling that these machines opened up a much bigger world.

More than games

One of the themes that comes through strongly in the podcast is that Amstrad was never just about gaming. Jo talks about the wider Amstrad range too, including machines like the PCW, NC100 and NC200, and the 6128 Plus, which she especially loved for its keyboard and writing-friendly feel.

The conversation is a good reminder that for many users, Amstrad represented productivity, creativity and experimentation as much as entertainment.

That broader view of home computing is one of the things that makes the episode so enjoyable. It is not just nostalgia for games, but for an era when computers felt full of possibility.

King Arthur’s Domain and Merlin Serve

A particularly fascinating part of the interview is Jo’s account of King Arthur’s Domain and Merline-Serve. Her father, Arthur, was the more technical half of the operation, handling repairs and electronics, while Jo became heavily involved in cataloguing, writing letters, answering the phone and helping run the day-to-day side of things. Together, they built what became a much bigger part of family life than anyone probably expected.

It was community-led, practical and rooted in generosity, even if it also helped fund the family’s own computing habit. Listening to Jo describe it now, it is clear just how much of that work was really about helping people.

Writing, reviewing and finding a voice

The interview also explores how Jo’s involvement in the Amstrad world helped launch her writing career. She wrote for fanzines including WACCI, interviewed people, reviewed software and gradually found her way into magazine work.

There is something lovely in hearing how those early experiences shaped her future. Even then, the interest was not only in the technical side, but in making things understandable, telling people’s stories and helping others get more from the tools in front of them, and that thread runs right through to the work she does today.

The power of community

Another standout thread in the discussion is community. Jo talks about conventions, user groups, fanzines and the people who made the Amstrad scene what it was. That same spirit is part of what sits behind UKAG now. What started as a few friends getting together with their machines and memories has grown into something much bigger: a welcoming group for Amstrad fans, retro enthusiasts and the simply curious.

The upcoming UKAG event is part of that same tradition, bringing people together to share stories, show off projects, repair machines, play games and enjoy a bit of collective memory-lane wandering.

Why this conversation is worth a listen

What makes this Retro Hour podcast episode especially enjoyable is that it is not just a bit of Amstrad history, it’s a personal story about growing up with computers, finding confidence, building community, and discovering interests that last a lifetime.

For anyone with a fondness for Amstrad, retro computing, or the wider home computer culture of the 1980s and 1990s, it is well worth a listen. And for anyone planning to join UKAG in June, it offers a perfect reminder of why these machines, and the communities around them, still matter.

You can also watch the video interview here:

Join the UKAG WhatsApp community and be part of the conversation

If you love retro Amstrad, enjoy chatting with fellow enthusiasts, or just want to be around people who understand why these machines still matter, the UKAG WhatsApp community is the place to be.

The UK Amstrad Group is all about bringing together people who share a love for the Amstrad scene. That means the computers, the games, the magazines, the memories, the hardware projects, the collecting, the repairs, and all the brilliant conversations that come with them. Our WhatsApp community gives you an easy way to be part of that, wherever you are.

So what is it?

It is a friendly space to share what you are working on, ask questions, show off new finds, swap stories, and chat about all things retro Amstrad. Whether you are a long-time CPC, PCW or PC user, a returning fan rediscovering your old machine, or someone who has only recently fallen down the wonderfully pixelated rabbit hole, you will be very welcome.

You might be discussing favourite games one minute, hardware fixes the next, and then suddenly be deep in conversation about cover tapes, green screen monitors, or which joystick was really the best.

The WhatsApp group is also one of the best ways to keep up with what UKAG is doing, including our upcoming meetup. Our first official UKAG meet is shaping up to be a fantastic day for Amstrad fans, with a chance to meet fellow enthusiasts in person, including CPC architect Roland Perry, chat, play, share memories, and celebrate the community around these much-loved machines.

Online communities are brilliant, but there is something special about meeting people face-to-face who share the same enthusiasm. The meetup is a chance to put names to faces, see some great machines and projects, and enjoy a day surrounded by people who really get it. The WhatsApp community helps build that sense of connection before the event even begins, so by the time you arrive, you already feel part of it and know who’s who!

How to join

You can use this link to join, share with others, or use the QR code:

Some how to pointers

If you are concerned about privacy, please note that phone numbers aren’t shown to all members:

If you’ve never used a WhatsApp community before, no worries! Once you join you’ll be in the UK Amstrad Group – general chat for all sorts of conversation.

At the top of WhatsApp select the UKAG logo:

This then shows a menu of other groups you can join.

Founding members org chat is for boring stuff behind the scenes, but the Meetup chat is to discuss more specifically around the event. And lookout for other groups to come along in the future.

And the UKAG WhatsApp policy is here.

Who is LightbulbJo?

My earliest memories of computing is having the CPC 464 and waiting for tapes to load. I would have been about 6 or 7 years old in 1984, using the computer in the corner of my parent’s bedroom. We had the colour screen and I loved playing Oh Mummy and Harrier Attack that came with it. I remember Animal Vegetable Mineral, which guessed something you were thinking of. As a child that felt like AI does to me these days.

Obviously being young I was mostly playing computer games with my younger brothers. One particular favourite was Gauntlet and Gauntlet II… two-player mode getting to level 99 or something and the computer crashing. Such pain. Other favourite games where Chuckie Egg, Klaxx, Rainbow Islands, Boulderdash and I’m sure more that will ping in my brain when I see them somewhere.

“I’m 13 and want to be a journalist”

As I got a bit older, I started using it more functionally. I remember doing the type-ins and my stepdad helping me to write a prime number generator in BASIC. I think that’s probably my best ever bit of programming!

Merline-Serve for all your CPC needs

Things started to accelerate when I was helping my dad with what grew from a hobby into an obsession. He was good at repairing electronics, and we started buying people’s items and reselling them. That grew and grew and became something dad and I did together.

Jo’s dad, Arthur Cook

My dad’s name was Arthur, and ran a PD library that became known as King Arthur’s Domain. So our buying and selling effort became known as Merline-Serve. That was Merlin with an “e” to make it the feminine form as I was really the everyday person that dealt with people and the logistics side of things.

In theory Merline-Serve wasn’t a non-profit, but all the money went back into the hobby, buying more stock and enabling us to get to conventions to sell things. This included the CPC Southwest convention and the WACCI Conventions at Walsall football stadium. My computer use at this time was for cataloguing what we were selling, writing letters and all sorts. My dad and I even did an evening GCSE together in Computer Studies, both passing with the same grade. I remember writing a DBASE III database for our stock.

Jo’s CPC 6128, with Plus computer just about visible on the right

The start of things

It was around this time I knew I wanted to write. The first ever thing I got published was for WACCI fanzine, the first sentence was something like: “I’m 13 and want to be a journalist.” It came true; at 19 I studied magazine journalism at the prestigious Highbury College, became deputy editor of a magazine in the learning and development field a few years ago, and now I’m editor of its latest iteration as a content website.

Back to teenage me: I wrote for various fanzines and got involved in speaking to various companies about competitions and computer fayres and stuff I can’t really remember in that much detail now. One distinct memory was a company returning a call about something I was trying to find out about, only to be dismayed that I couldn’t speak to them because I was at school! I guess in those days it was all a bit weird that kids were using computers and doing things.

Whilst I was technical in a lot of ways, at school I was more than comfortable using the BBC computers that were in all UK schools, and we even had some PCWs too, I wasn’t into the electronics or programming side of things. I focused more on software use and the people. I did some interviews (including with Rob Buckley of Radical Software) and I got into writing game reviews and even a terrible short story. I cringe now when I look back at all of my writing, but of course at the time it felt amazing to be contributing to something and have my work published.

Amstrad Action magazine

The way I got to writing for Amstrad Action was through being friends with Rob Buckley and getting to know Simon Forrester and Dave Goldberg. Another embarrassing memory is sending hand written astrology backgrounds to them both, one of them was a taurus seems to be fixed into my memory. Rob Buckley was a programmer and, if memory serves me correctly, they hired him to write the BASIC programming page, but he was rubbish at deadlines. So I helped him with the writing and timing and he focused on the programming. From there I offered other reviews and got a fair few things published (listed at the end).

I wrote for Amstrad Action the first time when I was about 15 or so. I remember the day I received my GCSE exam results was also the day Amstrad Action issue 108 arrived in the post with my first ever published article. I’ve never lost the buzz of seeing my name in print, which of course these days extends to website content, social media and videos, podcasts, reports and the like.

At the time I was published under my given name Angela Cook. Joann is my middle name and these days I’m known as Jo. The lightbulb part comes from my own company name, Lightbulb Moment, which is about loving the ‘aha’ moment when people are learning something new.

I really enjoyed writing different features, which is where my strengths were, rather than the more technical elements, though I got into teaching networking and server building much later. I also loved the art work back in the mid-90s for magazines, even more so when my feature made the cover art.

Writing for AA at that time I think gave me my own identity. Until then it had been very much wrapped up with my dad, running Merline-Serve. That was great, I learned a lot and have some very fond memories of going round to people’s houses and buying things, cataloguing them, speaking to people on the phone and all sorts. But now this was about me being my own person in the CPC scene and fulfilling dreams about being published.

On and on

I did a few other things after this, including marketing and selling, or trying to, titles from Radical Software. I think I got involved in some other things here and there, but again it’s lost to a memory these days. I wish I’d kept my files and taken more photo’s.

Radical Software advert in AA117, yes, the last one!

I wrote for Micro Mart, PC Mart and other publications outside the computer industry. Doing what I had from such a young age gave me not only a lot of experience and practical skills, but a huge confidence in what I was doing and where I was going that.

When I look at my career for the past 30 years, I can trace it all back to that choice of Amstrad rather than an Amiga or Spectrum. Even my love life is related to it, as my other half is Simon “Doc” Green. Simon ran PD libraries, did some coding, and worked on BTL along with Richard Fairhurst, myself and others and that’s how I met him. One of my earliest memories of Simon is about 1996 at the WACCI convention, where he though the 256k silicon disc I was selling was too expensive!

The BTL crew at the WACCI convention circa 1997
L-R Richard Wildey, Simon Green, Richard Fairhurst, (Angela) Jo Cook, Rob Scott, Simon Matthews

The Amstrad community to me was about being with friends, having a laugh and sharing your learning with others. It’s not lost on me that I now work in the learning and development industry, and that’s the same, a lot of friendly sharing. CPC architect and UKAG honorary president Roland Perry has said how the “community was friendly” on the Retro Hour Podcast (59 minutes in).

Back then, it was more than just owning a computer. The different “scenes” as they were called had some rivalry, but mostly within it was helping people, going to conventions, having great conversations and camaraderie. I almost couldn’t understand it when people didn’t get any one of the great magazines or weren’t part of a club – what did they do with their computer!?

In the 2000s I wasn’t involved in the Amstrad scene a lot. Almost the opposite as, quite sadly, my dad had hoarded a lot of computer stuff over the years and it became a bit of a problem. We eventually sorted that out, with a lot of it coming back home with me as Simon was still very much enjoying his retro hobby.

My dad’s AAs at The Cave

Simon then donated my dad’s entire Amstrad Action and Amstrad Computer User collection to The Cave at The Retro Collective. We went up there a while ago and it was odd: I had to wear gloves for the magazine archive, where, in my head, I was just flicking through dad’s old mags and seeing my childhood address on the cover. It’s a fitting tribute now that my dad has passed away.

Back to the future

In the last few years I’ve really enjoyed reminiscing about my time with Amstrads and the other computers we were using, which these days are just old tech. The UKAG meetings we’ve hosted have been great fun for the sights and sounds that bring back such memories. It’s also been good fun to going to places such the Play Expo in Blackpool, including helping out with some of the speaking sessions, and meeting retro celebrities.

I’m proud of being a tiny cog for my contribution to the Amstrad scene at the time, since then it’s an even smaller part. But the Amstrad’s part in my life is huge and I’m loving it’s resurgence.



Amstrad Action mini archive

Sep 1994 – Basically Basic first ever article

Nov 1994 – feature and with front cover art and Who Said That? Review

Feb 1995 – PD feature

March 1995 – Computer Fairs and BrunWord review

April 1995 word processor feature

May 1995 MicroDesign article

3D printed CPC mini: Tiny build, big Amstrad energy

There is something especially pleasing about seeing an Amstrad CPC recreated in miniature, and even more so when it is not just a display piece but a proper working build. Simon recently 3D printed the CPC Mini based on Archer’s Amstrad CPC464 Mini design, a functional mini recreation of the classic machine that uses the CPCESP emulator.

From the outside, it has all the charm you would hope for:

  • It is instantly recognisable as a CPC
  • It has that distinctive shape and keyboard-first design
  • It will still make Amstrad fans smile!

But, as ever with projects like this, the real story is in the build. One of the biggest jobs was the keyboard. Simon said it took a lot of detailed soldering to connect all the keyboard wires, which gives you a good idea of how much patience went into getting this little machine working properly. Mini builds have a way of making every task feel fiddlier, and this one was no exception.

CPCmini

Of course, no hands-on retro project is complete without at least one moment of mild chaos! In this case, Simon managed to put the S on the keyboard the wrong way up. Thankfully, it did not escape notice for long. His partner Jo, also a founding member of UKAG, an Amstrad Action writer and journalist, spotted it. So the build now has one of those brilliant little stories that every good project deserves: the kind where everything is nearly perfect, apart from one rebellious keycap trying to start its own alphabet.

That is part of what makes builds like this so enjoyable. They are not just about the finished object. They are about the process, the problem-solving, the tiny details, and the moments that make you laugh afterwards.

A project like this is a tribute not only to the original Amstrad CPC464, but also to the creativity and enthusiasm that still surround the machine today. The MakerWorld model itself is described as a tribute to the 1984 original, recreated in a compact but functional format.

Simon’s finished CPC Mini is exactly the sort of thing UKAG exists to celebrate: a mix of technical skill, retro affection and the occasional upside-down letter.

You can see the CPC mini, plus more that Simon has done on this project, at our meetup in June! The tickets are selling fast, and with projects like this on display, it’s no wonder!

Find out more about the UKAG Meetup

Who is Chris Green?

On a rainy morning on 21st June 1984, me and my dad wandered down to our local branch of Rumbelows on the Edgware Road in North West London. As luck would have it, this was literally round the corner from where we lived. It also happened to be the public launch site for an era-defining home computer – one that had a profound effect on my life and career.

Yes, a lowly branch of Rumbelows was the place where Amstrad put the first stock of the CPC 464 on sale. It was a shop we knew well. In the pre-Amazon, pre-internet era, Rumbelows (along with Dixons and Currys) was where most of us bought electronics and home appliances. Over the years we bought TVs and a VCR from that same shop, as well as our vacuum cleaner and the Amstrad HiFi that for many years sat in the corner of the living room!

Money was tight, so we couldn’t afford the 464 with a colour monitor. To avoid keep having to use the main TV in the house every time I wanted to use it, the compromise was to get me a 464 with the smaller, cheaper green screen monitor. Even so, £200 was a lot of money in 1984 and I know that my parents had to make sacrifices to find it. I was absolutely over the moon with the new computer I came home with, a massive step up from the Sinclair ZX81 and 16K ZX Spectrum that my sister and I had shared previously.

Beginnings

That machine was the start of something quite profound for me. A “proper” computer rather than the innovative, but challenging devices that Sinclair produced, the Amstrad introduced me to a whole new world of possibilities, from games to serious software to showing me the potential for computers to change how we do everything. Its keyboard was the reason I leaned to type.

It’s also the machine that introduced me to computer programming. I wrote several games, including a couple of adventure games that I sold to Mastertronic, a budget label that paid good money back then for sellable games. Going into my local 7-Eleven on the corner of Church Street and the Edgware Road and seeing a game that I wrote on the little Mastertronic display carousel that was on the counter by the till was an incredible feeling. I did quite a bit of programming over the years on the CPC and other systems, less on games and more on serious software. I even did some work with Arnor, helping to develop the Protext-based software set for the Amstrad NC100 and NC200 Notepads. I eventually realised I enjoyed writing about computers more than I did writing software for them.

Being more proficient in computing use compared to most of my classmates (as well has having my own computer and not having to rely on a bank of poorly maintained BBC Micros at school), schoolwork was far less of a challenge.

By the time I got to my GCSEs I had moved on from my CPC 464 to a 464 Plus – and finally got a colour monitor! That 464 Plus, while not as successful as the original CPCs, is still my favourite of all the CPC range. I expanded it heavily, with a 64K RAM pack to take it to 128K RAM, added a disk drive interface along with 3inch and 3.5inch floppy drives (no longer having to save everything to tape was so good), an RS232 interface and my first modem (the 464 Plus was the first machine I went online with), as well as bringing across my ROMBO rombox from my original 464. I had to buy a new Multiface II for it, as the original didn’t work on Plus machines. I remember going to Romantic Robot’s premises one evening after school with a classmate to buy it and was surprised to discover that their “office” was in fact just a house in Wembley. There was some surprise when I showed up on their doorstep, but they happily furnished us both with the new Multifaces we were looking to buy.

Business-minded

Coursework was made simpler, and CPC-based GCSE revision tools from Kosmos Software gave me a huge advantage. I still remember creating some pretty amazing GCSE Business Studies coursework using Mini Office 2 to create pie charts and bar graphs that put my coursework on another level. I even created the first three issues of my school’s magazine on my 464 Plus using Micro Design. While writing English essays in Protext provided a writing environment where I could develop ideas and prose freely, rather than being forced into a narrow lane by writing everything longhand.

Chris Green with the CPC Prototype

As a teenager I was already contributing pieces of work to several local newspapers where I had a syndicated computer games review column. I also wrote various articles including news and type-in software tutorials for Amstrad Action, before moving on to write for its sister title New Computer Express. It wasn’t long before that hobby became a career.

By the time I left school, I was already working for a national newspaper (Today). While I had moved on to other computers (namely the Amiga) by then, my interest in the CPC never went away. Moreover, the career I have as a journalist, the awards I’ve won for my work, my page layout and DTP skills that have helped launch and redesign several newspapers, magazines and web sites in the last 30 years all trace back to my origins the CPC and what I learned from using it.

The CPC stands as an example of how an affordable, innovative and versatile computer shaped my career, as well as my life-long obsession with technology.

Collecting

In later years I’ve been fortunate enough to rebuild my CPC collection and more. I now have a CPC 464 (sadly not my original one), a CPC 6128, two Schneider CPC 6128s (the German version of the machine), a 464 Plus (not my original one, which is now in the Computer History Museum in California), a 6128 Plus and a GX4000 (which is my original one from back in the day, that I bought for just £10 from Bull Electrical).

As I mentioned, I progressed from the CPC to the Amiga in the 90s. I always felt this was an appropriate path for a CPC user, the CPC being a platform with a real operating system in the form of CP/M Plus and serious capabilities alongside good games, the Amiga having Workbench/AmigaOS and similar non-gaming credibility alongside being a great games machine. I wrote for many Amiga magazines including Amiga Format, CU Amiga and Amiga Active, even did some development work on the later versions of Deluxe Paint for Electronic Arts. Again, the Amstrad CPC made that possible.

Kickstart

For the last three years I’ve been running the Kickstart Amiga User Group, something I’ve been involved with since 1997. After a long hiatus, we decided to resurrect physical meets for the group, in response to the growing interest in the retro computer scene and people’s desire to do things in-person again.

Chris Green Chuckie Egg UKAG

While Kickstart meets are predominantly Amiga-centric, people are always welcome to bring other machines (except Atari STs of course), and it soon became clear that we had a group of CPC enthusiasts within our Amiga community. That got several of us thinking: “With all this retro computing interest, why are there no CPC groups and meets?” So, we collectively decided to do something about it.

The UK Amstrad Group (UKAG) was born, with the aim of bringing together and supporting the Amstrad community in the UK in the same way that groups have done in France, Spain, Germany etc. Supported by the facilities, knowledge and infrastructure that Kickstart has amassed over the last few years, we are holding the first Amstrad computer user meet-up in the UK in a generation on 21st June 2026.

It is going to be an amazing day, with people including Roland Perry in attendance as well as our friends at Spanish CPC user group AUA coming as well. The day is a chance for Amstrad computer users to come together to show, share and use their machines, as well as see rare and interesting prototypes and custom builds. It’s a day to socialise, play games, share memories and have a lot of fun.



In attendance… Novabug

At the UKAG meetup in June 2026, we are pleased to have Novabug in attendance. Yes, that Novabug, from the Amstrad Live Game Testing regular weekend stream.

A little bit of Novabug info and history

The name Novabug is an amalgamation of two spacecraft from UK sitcom Red Dwarf; the Nova 5 and Starbug.

Novabug logo
Novabug logo
  • First Amstrad CPC owned in 1987
  • Returned to collecting Amstrad in 2012
  • Amstrad Eterno Judge 2017 to 2023
  • RetroDev Jury – 2019, 20, 21, 22, 23
  • Amtix writer – 2021 to 2024
  • Amstrad collection includes:
    • Four CPC464’s (Chewy, Minty, Smokey, Frankie)6128 (Donnie)6128 Plus (Frenchie)Two GX4000’s
    • Over 1500 cassettes

ALGT started in Jun 2017 as a joke Facebook stream from an old mobile phone, pointing at the monitor. It became popular, sort of. The target is to reach episode 464, and as of February 2026 it’s in the 330’s. Patreon supporters are known at the Bug Army.

The Novabug YouTube channel started in Oct 2013 and the first video was about the GX4000.

Two games written by Yellow Belly (YB Soft) feature a character called Novabug: Bugs Quest 1 and 2. Many people contributed to this and all proceeds went to Macmillan Cancer Support.

There have been six charity streams and they have raised a whopping £7,403! At UKAG Novabug will have Bug’s Quest 1 and Xyphoes Knightmare available to play.

Bugs Quest 2 game cover
Bugs Quest 2 game cover

Bug’s Quest 2 competition

You are invited to play to score the highest on Master Mode of Bug’s Quest 2 at the inaugural UKAG meetup in June 2026! You can have more than one attempt and entry is free, with donations welcome for Macmillan Cancer Support.

The winner will be declared at the end of the day and receive a one-of-a-kind Bug’s Quest 2 mug and certificate.

Who is Simon “DOC” Green?

Christmas day December 1984, that’s when my lifelong love of the Amstrad CPC 464 started. The family had joined together and purchased me the Amstrad CPC 464 with colour monitor, and it included the free pack in 12 games.

Hi, my name is Simon, one of the founding members of UKAG.

We are getting the band back together, the Amstrad CPC Band. Yes the CPC may not have been as popular as the ZX Spectrum or the Commodore 64 in the school playgrounds across the UK, but there was a reasonably sized user base in the United Kingdom and across Europe, particularly France and Spain.

During my college years the CPC was my workhorse for courses, and for some weird reason I got hooked on writing database systems in basic. Then in the early 1990s the CPC scene was at it’s height: public domain libraries were the thing and I ended up running Penguin Software following the passing of its creator Davis Carter.

I was also getting into assembly language writing demo programs under my pseudo of DOC, and produced The Television Demo by Conspiracy. I had a few guest parts in other British coders demos, especially Wulf Demo III.

Fast forward to now, I still have my original 464, and over the last 10 years I have repaired and refurbished many Amstrad CPCs whilst completing the trilogy of CPC machines for my collection (464, 664 and the 6128). The 472 still eludes me, but one day…

Amstrad CPC 464 6128 and 664 computers owned by Simon Green
Amstrad CPC 464 6128 and 664 computers owned by Simon Green

More recently Chris Green brought back The Kickstart Amiga Group which met at a venue local to me. Slowly but surely at each of their events I have been spreading the word about the Amstrad CPC. This is where I met two of our other UKAG founders, Adam and Mac. Rob has always been around since the old school days. I met Nick (TechNick) through the Novabug YouTube channel and the lovely Jo is my life partner. We also go back to the WACCI fanzine days. 

After a year or so of meeting a couple of times in my kitchen to scratch the CPC itch we decided as a collective to put on an event, and with the amazing support of Chris Green and the Kickstart team, this is now happening on 21st June 2026.

This will be the first user group meet in the UK since the last WACCI convention somewhen in the 1990’s and the team can’t wait to see you all with your CPC’s for this amazing event.